var slaying=true;
var youHit=Math.floor(Math.random()*2);
var damageThisRound=Math.floor(Math.random()*5 + 1);
var totalDamage=totalDamage+damageThisRound;
while(slaying)
{
if (youHit===1)
{
console.log("you hit the dragon");
if (totalDamage$lt;=4)
{
console.log("you slew the dragon!");
slaying=false;
}
else
{
youhit=Math.floor(Math.random()*2);
}
}
else
{
console.log("the dragon burnates you, you are dead");
}
slaying=false;
}